


Perhaps Diablo 4's biggest 'gold sink' revolves around the high cost of upgrading gear and rerolling item enchantments. The issue has also sparked renewed debate in Diablo’s nature as a single-player focused action role-playing game supported by 'lite' MMO elements such as partying up and trading, with some calling for expanded MMO features to add variety to gameplay, and others calling for a purely single-player only experience. The Diablo series is no stranger to duplicaton exploits, and reaction to this latest removal of trading has been mixed, with some players calling on Blizzard to add proper trading support to the game so they don’t have to use Discord to find buyers. In one trade surfaced just before Blizzard’s clampdown, a crossbow was sold for an eye-watering 30 billion gold. Instead, players have taken to using Discord to find buyers for their virtual goods.īut the economy underpinning this makeshift market was left in disarray after some players used the exploit to bid huge amounts of gold on up for sale items.

While Diablo 4 technically supports trading (players can trade Common, Magic, and Gold items along with Gold, Gems and Elixirs), it does not include an in-game auction house (Blizzard famously removed Diablo 3’s real-money auction house back in 2014 following backlash).
